In this paper we
present a novel integrated 3D editing environment that
combines recent advantages in various fields of computer
graphics, such as shape modelling, video-based Human
Computer Interaction, force feedback and VR
finemanipulation techniques. This integration allows us
to create a new compelling form of 3D object creation
and manipulation preserving the metaphors designers,
artists and painters have accustomed to during their day
to day practice. Our system comprises a novel augmented
reality workbench and enables users to simultaneously
perform natural fine pose determination of the edited
object with one hand and model or paint the object with
the other hand. The hardware setup features a
non-intrusive, video-based hand tracking subsystem,
see-through glasses and a 3D 6-degree of freedom input
device. The possibilities delivered by our AR workbench
enable us to implement traditional and recent editing
metaphors in an immersive and fully threedimensional
environment, as well as to develop novel approaches to
3D object interaction.
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